An action track with ambient background, bright percussive synths and woodwind parts. Features a steel-drum-like synth and repetitive string hooks throughout. Starts out with percussion and choir and builds to include a choir and string/brass sections. Finishes on a fanfare with the opening brass section and a piano line. Heavy and ominous bass brass builds before giving way to a triumphant string part which becomes less certain and changes to a minor key. A march with a repetitive piano, ethereal choir and plucked strings. String stabs start apparing half-way through. An action track with synths, fast percussion and a background choir. Builds triumphantly about half-way through before dropping back to breathy woodwind, plucked strings and triangle. A choir and soft brass section pick up the melody a third of the way in and an ornate piano part is introduced in the second half before the track drops back down to strings and brass.Ī percussion part similar to the shell music and a soft brass melody with one of the themes used throughout the soundtrack. Faster, with repetitive percussion and a synth loop in the background and strings, piano and choir in the foreground.Ī soft, slow and mournful march with greater emphasis on strings than the other ISDF tracks. Spare percussion, with piano, strings and soft brass over the top. Introduces several hooks used by later tracks. Features a full orchestra, swelling from woodwind and strings to include brass and percussion sections, and a piano. Builds up with a bass and chord pad, then drops back down to the feel of the earlier ambient tracks. Ĭarried and driven entirely by pitched percussion, with sparse ambient sounds in the background. Recognisable as the source of the shell music for the mod Forgotten Enemies, though parts of the track were included and unused in Battlezone II's assets. A significant departure from the ambient and orchetral styles.ĭriven by both tuned and rhythmic percussion that changes dramatically several times. Mysterious ambient synth sounds and pulsing percussion and a three-note woodwind hook that is later used in the Scion tracks.Ī fast percussion- and bass-heavy track with a smooth synth lead. Similar to the above track at first, though with no fauna samples and a much greater amount of percussion that lend it a faster tempo. Lots of samples of jungle fauna, with low ambient synths and sparse tribal percussion. A very sparse track with occasional and heavily delayed percussive samples.
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